A decent loadout especially in very low leagues, where that Stalker may replace the Destrier that a player is starting with. They fit the Stalker tactics fairly well, as they can be fired behind cover or with minimal exposure. The DPS is still lacking (just a bit more than half a Thunder Carnage), but you may be able to surprise an enemy, get off a few shots and disappear behind cover. This is the only weapon that gives the Stalker some credibility on the battlefield. That is, if you happen to play in Diamond or lower - in higher leagues it becomes a quick prey of Shocktrains, Zeus and other midrange weapons.īest setups: There is only so much damage you can do with 2 light weapon slots. I like it so much that I proclaim it the best light robot in the game.
If the Gusts have the same level as the opponent, and you know how to play the Stalker, then you can often finish them without getting a scratch, because they have a hard time hitting you in stealth mode. And the Gust Stalker recently became a favorite of mine - if played well it can go toe to toe with a big, fat, slow heavy robot like a Natasha or a Griffin. a robot that can do some damage) to reach the action.Įdit: Having said all that, I need to say that this was written before the Gust came out. In other words: Running a Stalker will give you better chances at 5 beacon gold if you win, but it reduces your chances to win as you will bring less firepower into battle, and it greatly delays the time for your first "real" robot (i.e. Because, if you run a Stalker, you essentially sacrifice a hangar spot (or maybe half a hangar spot) just to be the one capping beacons. However, there is one type of player that likes to run Stalkers: Selfish players that want to get beacon gold. But compared to a Rogatka or a Rhino, the speed advantage of the Stalker is minimal, and both of these robots have enough firepower to defend the beacon as well. The only thing gained is that the Stalker will cap a beacon earlier than a heavy robot. (A Stalker that is up against 2 enemy robots dies immediately, as it can't hide.) There is no tactical advantage gained. And all the Stalker does is to bind one enemy, making it 5vs5 on the rest of the battlefield. But in most cases, even with stealth, the heavy robot(s) will eventually win against the Stalker. And as they will defend their beacons, all the Stalker can do is to employ hit and run tactics, maybe throwing some Aphids or Pinatas at the enemy robots. So, we have essentially this scenario: Stalker caps a beacon or maybe several beacons, but at some point it's up against heavy robots. Also in lower leagues a Stalker can often grab a beacon that is not defended by the reds, but then, again, in higher leagues the chance of this happening is pretty much zip, as defending beacons is really the most important thing in the game. Now, in lower leagues it is often the case that 2 or even 3 robots will hunt a single Stalker, but in higher leagues players are much more aware of robot types and will usually dispatch only a single robot to deal with a Stalker. You also win if you are able to draw away several red robots, allowing your teammates to push the remaining reds away from the beacons. War Robots is, when you get down to it, a simple issue of numbers: You win if you manage to destroy more red robots than they destroy blue robots, and the Stalker faiils badly here. But you don't need a 64kph robot to cap a beacon, a bumbling Lancelot will do just fine, even though it will get to the beacon a bit later. Now, some players will cry "foul, beacons win the game and not damage". But what they can't do is to defend a beacon from any attacker that has more firepower, and they can't steal a beacon that is defended by any robot. And a Stalker, with his stealth mode, can usually cap a beacon and disappear. Why? These light, fast robots do one thing very well: Get to a beacon faster than most other robots. Because I strongly recommend to stay away from this type of robot in your hangar, and to use one robot instead that is both fast and has the firepower to defend or conquer beacons, like a Rhino, a Rogatka or a Kumiho. The Stalker is the prototypical "fast beacon" capper that a lot of players love - players in lower leagues, that is.